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11/11_2.py
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11/11_2.py
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#!/usr/bin/env python
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# 2021 - Advent Of Code - 11 part 2
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GRID_SIZE = 10
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def parse_file(file):
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with open(file) as f:
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columns = []
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for line in f.readlines():
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columns.append([int(c) for c in line.strip()])
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return columns
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def print_grid(grid):
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for y in range(GRID_SIZE):
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for x in range(GRID_SIZE):
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print(grid[y][x], end='')
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print()
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print()
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def check_flash(grid, f):
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for y in range(GRID_SIZE):
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for x in range(GRID_SIZE):
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if grid[y][x] > 9:
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f = flash(grid, x, y, f)
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return f
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def flash(grid, x, y, f):
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grid[y][x] = 0
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f += 1
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if y > 0: # upper neighbours
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if x > 0:
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if grid[y-1][x-1] != 0: # 1
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grid[y-1][x-1] += 1
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if grid[y-1][x-1] > 9:
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f = flash(grid, x-1, y-1, f)
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if grid[y-1][x] != 0: # 2
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grid[y-1][x] += 1
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if grid[y-1][x] > 9:
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f = flash(grid, x, y-1, f)
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if x < GRID_SIZE-1:
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if grid[y-1][x+1] != 0: # 3
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grid[y-1][x+1] += 1
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if grid[y-1][x+1] > 9:
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f = flash(grid, x+1, y-1, f)
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if x > 0: # middle neighbours
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if grid[y][x-1] != 0: # 4
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grid[y][x-1] += 1
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if grid[y][x-1] > 9:
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f = flash(grid, x-1, y, f)
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if x < GRID_SIZE - 1: # 6
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if grid[y][x+1] != 0:
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grid[y][x+1] += 1
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if grid[y][x+1] > 9:
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f = flash(grid, x+1, y, f)
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if y < GRID_SIZE-1: # down neighbours
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if x > 0:
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if grid[y+1][x-1] != 0: # 7
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grid[y+1][x-1] += 1
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if grid[y+1][x-1] > 9:
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f = flash(grid, x-1, y+1, f)
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if grid[y+1][x] != 0: # 8
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grid[y+1][x] += 1
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if grid[y + 1][x] > 9:
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f = flash(grid, x, y+1, f)
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if x < GRID_SIZE-1:
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if grid[y+1][x+1] != 0: # 9
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grid[y+1][x+1] += 1
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if grid[y+1][x+1] > 9:
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f = flash(grid, x+1, y+1, f)
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return f
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octopus_map = parse_file('input.txt')
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# octopus_map = parse_file('input_example.txt')
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print_grid(octopus_map)
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nbflash = 0
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# for step in range(1000):
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full_flash = False
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step = 0
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while not full_flash:
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full_flash = True
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# increase all energy levels
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for mapy in range(GRID_SIZE):
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for mapx in range(GRID_SIZE):
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if octopus_map[mapy][mapx] != 0:
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full_flash = False
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octopus_map[mapy][mapx] += 1
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nbflash = check_flash(octopus_map, nbflash)
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# check full flash
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if full_flash:
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print(f'Full flash at {step}')
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step += 1
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print_grid(octopus_map)
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print(f'number of flash: {nbflash}')
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