added window name and hidden mouse
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8acaaed74b
commit
1045707f72
1 changed files with 19 additions and 2 deletions
21
pyshoot.py
21
pyshoot.py
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@ -107,10 +107,20 @@ class BulletFactory():
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""" create a bullet of type 2
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""" create a bullet of type 2
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temporary ennemies bullet """
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temporary ennemies bullet """
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bullet = Bullet(['bullet.bmp'], 0, pos)
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bullet = Bullet(['bullet_red.bmp'], 0, pos)
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bullet.speed = speed
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bullet.speed = speed
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bullet.damage = 10
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bullet.damage = 10
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return bullet
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return bullet
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def create_type3(self, pos, speed):
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""" create a bullet of type 3
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temporary ennemies bullet (aiming) """
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bullet = Bullet(['bullet_purple.bmp'], 0, pos)
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bullet.speed = speed
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bullet.damage = 10
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return bullet
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class Bullet(Object):
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class Bullet(Object):
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def __init__(self, frames, type, pos):
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def __init__(self, frames, type, pos):
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@ -231,7 +241,7 @@ class Enemy(Object):
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def shoot_player(self):
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def shoot_player(self):
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""" shoot a bullet to the player """
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""" shoot a bullet to the player """
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speed = self.aim_player()
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speed = self.aim()
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bullet = globals.bullet_factory.create_type2(self.rect.midleft, speed)
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bullet = globals.bullet_factory.create_type2(self.rect.midleft, speed)
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globals.bullets_list.add(bullet)
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globals.bullets_list.add(bullet)
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@ -239,6 +249,11 @@ class Enemy(Object):
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""" compute speed vector to aim at current player position """
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""" compute speed vector to aim at current player position """
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# get player position
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# get player position
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player_pos = globals.player.rect
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player_pos = globals.player.rect
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direction = (player_pos[0] - self.rect[0], player_pos[1] - self.rect[1])
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# norm =
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def aim(self):
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""" set bullet speed """
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return (-10, 0)
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return (-10, 0)
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@ -265,6 +280,8 @@ def init_sound():
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def init():
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def init():
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""" general initialisation"""
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""" general initialisation"""
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pygame.init()
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pygame.init()
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pygame.display.set_caption('Pyshoot')
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pygame.mouse.set_visible(0)
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init_gfx()
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init_gfx()
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globals.clock = pygame.time.Clock()
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globals.clock = pygame.time.Clock()
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random.seed()
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random.seed()
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