added (very) basic level handling
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1 changed files with 73 additions and 12 deletions
85
pyshoot.py
85
pyshoot.py
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@ -24,16 +24,22 @@ class Globals:
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self.die = False
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self.die = False
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self.moving_objects = pygame.sprite.RenderUpdates()
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self.moving_objects = pygame.sprite.RenderUpdates()
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self.bullets_list = pygame.sprite.RenderUpdates()
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self.bullets_list = pygame.sprite.RenderUpdates()
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self.bulletfactory = BulletFactory()
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self.bullet_factory = BulletFactory()
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self.enemies_list = pygame.sprite.RenderUpdates()
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self.enemies_list = pygame.sprite.RenderUpdates()
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self.enemies_active_list = pygame.sprite.RenderUpdates()
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self.enemies_active_list = pygame.sprite.RenderUpdates()
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self.enemy_factory = EnemyFactory()
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self.player = None
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self.player = None
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class Event_Spawn:
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class Event:
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def __init__(self, enemy_type, pos):
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def __init__(self):
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self.time = 0
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self.time = 0
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self.type = 0
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self.enemy_type = 0
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self.pos = pos
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def activate(self):
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e = globals.enemy_factory.create(self.enemy_type, self.pos)
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globals.enemies_list.add(e)
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globals.enemies_active_list.add(e)
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class Object(pygame.sprite.Sprite):
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class Object(pygame.sprite.Sprite):
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def __init__(self, frames, pos, speed):
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def __init__(self, frames, pos, speed):
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@ -124,7 +130,7 @@ class Player(Object):
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def shoot(self):
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def shoot(self):
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""" create a bullet and add it to the global bullet list"""
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""" create a bullet and add it to the global bullet list"""
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bullet = globals.bulletfactory.create(self.bullet_type, self.rect.midright, self.shoot_wavepos)
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bullet = globals.bullet_factory.create(self.bullet_type, self.rect.midright, self.shoot_wavepos)
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if self.shoot_wavepos == 0:
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if self.shoot_wavepos == 0:
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self.shoot_wavepos = 1
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self.shoot_wavepos = 1
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if self.shoot_wavepos == 2:
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if self.shoot_wavepos == 2:
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@ -166,6 +172,22 @@ class Player(Object):
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else:
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else:
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self.bullet_counter += 1
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self.bullet_counter += 1
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class EnemyFactory:
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""" Enemy Factory - Creates Enemy """
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def __init__(self):
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pass
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def create(self, type, pos):
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if type == 0:
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return self.create_type0(pos)
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def create_type0(self, pos):
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e = Enemy(['enemy1_1.bmp', 'enemy1_2.bmp', 'enemy1_3.bmp', 'enemy1_4.bmp', 'enemy1_5.bmp', 'enemy1_6.bmp'], 0, pos)
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return e
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class Enemy(Object):
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class Enemy(Object):
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def __init__(self, frames, type, pos):
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def __init__(self, frames, type, pos):
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Object.__init__(self, frames, pos, (-1, 0))
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Object.__init__(self, frames, pos, (-1, 0))
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@ -218,14 +240,47 @@ def init():
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random.seed()
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random.seed()
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#globals.event_type = {'create_enemeny' : create_enemey, 'vanish_object': vanish_object()}
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#globals.event_type = {'create_enemeny' : create_enemey, 'vanish_object': vanish_object()}
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class Level():
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""" Level holder """
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def __init__(self):
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self.event_list = []
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self.past_event_list = []
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self.next_event = 0
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self.create_level1()
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def create_level():
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def create_level1(self):
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""" phony level one"""
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""" phony level one"""
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# create events
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# create events
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# dict events string => function
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# dict events string => function
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# for e in keys(globals.events_type):
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# for e in keys(globals.events_type):
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pass
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self.event_list.insert(0, (50, Event_Spawn(0, (500,200)) ) )
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self.event_list.insert(0, (150, Event_Spawn(0, (500,100)) ) )
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self.event_list.insert(0, (150, Event_Spawn(0, (500,200)) ) )
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self.event_list.insert(0, (250, Event_Spawn(0, (500,100)) ) )
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self.event_list.insert(0, (250, Event_Spawn(0, (500,200)) ) )
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self.event_list.insert(0, (250, Event_Spawn(0, (500,300)) ) )
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self.next_event, event = self.event_list[-1]
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print "next : " + str(self.next_event)
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def update(self, nbframe):
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# print "(next, frame) : (" + str(self.next_event) + ", " + str(self.next_event) + ")"
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while nbframe == self.next_event:
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event_tuple = self.event_list.pop()
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frame, event = event_tuple
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event.activate()
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self.past_event_list.append(event)
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#self.event_list.remove(event_tuple)
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if len(self.event_list) > 0:
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self.next_event, event = self.event_list[-1]
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else:
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# no more event
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self.end()
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self.next_event = 0
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def end(self):
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""" end of level """
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pass
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def wait_keypress():
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def wait_keypress():
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""" wait for a keypress and then return """
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""" wait for a keypress and then return """
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@ -320,6 +375,9 @@ wait_keypress()
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nbframe = 0
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nbframe = 0
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# initialize level
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level = Level()
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# create_player
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# create_player
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player = Player(['player1_1.bmp', 'player1_2.bmp'], (50, 50), (0, 0))
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player = Player(['player1_1.bmp', 'player1_2.bmp'], (50, 50), (0, 0))
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globals.player = player
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globals.player = player
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@ -361,6 +419,9 @@ while not globals.die:
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# pygame.display.flip()
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# pygame.display.flip()
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nbframe = nbframe + 1
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nbframe = nbframe + 1
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# do level things
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level.update(nbframe)
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globals.clock.tick(60)
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globals.clock.tick(60)
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for event in pygame.event.get():
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for event in pygame.event.get():
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