added enemy class
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parent
9477f8aa39
commit
4be9f64baa
1 changed files with 27 additions and 6 deletions
33
pyshoot.py
33
pyshoot.py
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@ -25,6 +25,9 @@ class Globals:
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self.moving_objects = pygame.sprite.RenderUpdates()
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self.moving_objects = pygame.sprite.RenderUpdates()
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self.bullets_list = pygame.sprite.RenderUpdates()
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self.bullets_list = pygame.sprite.RenderUpdates()
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self.bulletfactory = BulletFactory()
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self.bulletfactory = BulletFactory()
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self.enemies_list = pygame.sprite.RenderUpdates()
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self.player = None
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class Event:
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class Event:
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def __init__(self):
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def __init__(self):
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@ -158,9 +161,26 @@ class Player(Object):
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if self.bullet_counter == self.bullet_threshold:
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if self.bullet_counter == self.bullet_threshold:
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self.shoot()
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self.shoot()
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self.bullet_counter = 0
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self.bullet_counter = 0
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else :
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else:
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self.bullet_counter += 1
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self.bullet_counter += 1
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class Enemy(Object):
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def __init__(self, frames, type, pos):
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Object.__init__(self, frames, pos, (-1, 0))
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self.counter = 0
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self.threshold = 10
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def update(self):
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if self.counter == self.threshold:
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self.rect.move_ip(self.speed)
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self.count = 0
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else:
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self.counter += 1
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def aim_player(self):
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""" compute speed vector to aim at current player position """
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def init_gfx():
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def init_gfx():
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"""graphics initialisation"""
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"""graphics initialisation"""
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@ -181,11 +201,6 @@ def init():
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#globals.event_type = {'create_enemeny' : create_enemey, 'vanish_object': vanish_object()}
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#globals.event_type = {'create_enemeny' : create_enemey, 'vanish_object': vanish_object()}
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def create_enemy(type):
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""" create an enemy """
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pass
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def create_level():
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def create_level():
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""" phony level one"""
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""" phony level one"""
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@ -217,6 +232,8 @@ def process_key(event, player):
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player.start_move((1, 0))
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player.start_move((1, 0))
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elif event.key == K_x:
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elif event.key == K_x:
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player.start_shoot()
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player.start_shoot()
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elif event.key == K_e:
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globals.enemies_list.add(Enemy(['enemy1_1.bmp', 'enemy1_2.bmp'], 0, (500, 200)))
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elif event.key == K_SPACE:
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elif event.key == K_SPACE:
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player.change_bullet_type()
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player.change_bullet_type()
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@ -277,6 +294,7 @@ nbframe = 0
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# create_player
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# create_player
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player = Player(['player1_1.bmp', 'player1_2.bmp'], (50, 50), (0, 0))
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player = Player(['player1_1.bmp', 'player1_2.bmp'], (50, 50), (0, 0))
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globals.player = player
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# background
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# background
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globals.background = pygame.image.load(os.path.join('data', 'background.bmp')).convert()
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globals.background = pygame.image.load(os.path.join('data', 'background.bmp')).convert()
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@ -290,10 +308,12 @@ while not globals.die:
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# erase previously moved objects
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# erase previously moved objects
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globals.moving_objects.clear(globals.screen, globals.background)
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globals.moving_objects.clear(globals.screen, globals.background)
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globals.bullets_list.clear(globals.screen, globals.background)
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globals.bullets_list.clear(globals.screen, globals.background)
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globals.enemies_list.clear(globals.screen, globals.background)
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# update game logic
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# update game logic
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globals.moving_objects.update()
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globals.moving_objects.update()
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globals.bullets_list.update()
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globals.bullets_list.update()
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globals.enemies_list.update()
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# add player (if it's not already in the group). ugly, but ok for now.
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# add player (if it's not already in the group). ugly, but ok for now.
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globals.moving_objects.add(player)
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globals.moving_objects.add(player)
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@ -301,6 +321,7 @@ while not globals.die:
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# drawing
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# drawing
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rectlist = globals.moving_objects.draw(globals.screen)
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rectlist = globals.moving_objects.draw(globals.screen)
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rectlist.extend(globals.bullets_list.draw(globals.screen))
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rectlist.extend(globals.bullets_list.draw(globals.screen))
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rectlist.extend(globals.enemies_list.draw(globals.screen))
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pygame.display.update(rectlist)
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pygame.display.update(rectlist)
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