added enemy class

This commit is contained in:
kleph 2009-08-19 00:35:01 +02:00
parent 9477f8aa39
commit 4be9f64baa

View file

@ -25,6 +25,9 @@ class Globals:
self.moving_objects = pygame.sprite.RenderUpdates() self.moving_objects = pygame.sprite.RenderUpdates()
self.bullets_list = pygame.sprite.RenderUpdates() self.bullets_list = pygame.sprite.RenderUpdates()
self.bulletfactory = BulletFactory() self.bulletfactory = BulletFactory()
self.enemies_list = pygame.sprite.RenderUpdates()
self.player = None
class Event: class Event:
def __init__(self): def __init__(self):
@ -158,9 +161,26 @@ class Player(Object):
if self.bullet_counter == self.bullet_threshold: if self.bullet_counter == self.bullet_threshold:
self.shoot() self.shoot()
self.bullet_counter = 0 self.bullet_counter = 0
else : else:
self.bullet_counter += 1 self.bullet_counter += 1
class Enemy(Object):
def __init__(self, frames, type, pos):
Object.__init__(self, frames, pos, (-1, 0))
self.counter = 0
self.threshold = 10
def update(self):
if self.counter == self.threshold:
self.rect.move_ip(self.speed)
self.count = 0
else:
self.counter += 1
def aim_player(self):
""" compute speed vector to aim at current player position """
def init_gfx(): def init_gfx():
"""graphics initialisation""" """graphics initialisation"""
@ -181,11 +201,6 @@ def init():
#globals.event_type = {'create_enemeny' : create_enemey, 'vanish_object': vanish_object()} #globals.event_type = {'create_enemeny' : create_enemey, 'vanish_object': vanish_object()}
def create_enemy(type):
""" create an enemy """
pass
def create_level(): def create_level():
""" phony level one""" """ phony level one"""
@ -217,6 +232,8 @@ def process_key(event, player):
player.start_move((1, 0)) player.start_move((1, 0))
elif event.key == K_x: elif event.key == K_x:
player.start_shoot() player.start_shoot()
elif event.key == K_e:
globals.enemies_list.add(Enemy(['enemy1_1.bmp', 'enemy1_2.bmp'], 0, (500, 200)))
elif event.key == K_SPACE: elif event.key == K_SPACE:
player.change_bullet_type() player.change_bullet_type()
@ -277,6 +294,7 @@ nbframe = 0
# create_player # create_player
player = Player(['player1_1.bmp', 'player1_2.bmp'], (50, 50), (0, 0)) player = Player(['player1_1.bmp', 'player1_2.bmp'], (50, 50), (0, 0))
globals.player = player
# background # background
globals.background = pygame.image.load(os.path.join('data', 'background.bmp')).convert() globals.background = pygame.image.load(os.path.join('data', 'background.bmp')).convert()
@ -290,10 +308,12 @@ while not globals.die:
# erase previously moved objects # erase previously moved objects
globals.moving_objects.clear(globals.screen, globals.background) globals.moving_objects.clear(globals.screen, globals.background)
globals.bullets_list.clear(globals.screen, globals.background) globals.bullets_list.clear(globals.screen, globals.background)
globals.enemies_list.clear(globals.screen, globals.background)
# update game logic # update game logic
globals.moving_objects.update() globals.moving_objects.update()
globals.bullets_list.update() globals.bullets_list.update()
globals.enemies_list.update()
# add player (if it's not already in the group). ugly, but ok for now. # add player (if it's not already in the group). ugly, but ok for now.
globals.moving_objects.add(player) globals.moving_objects.add(player)
@ -301,6 +321,7 @@ while not globals.die:
# drawing # drawing
rectlist = globals.moving_objects.draw(globals.screen) rectlist = globals.moving_objects.draw(globals.screen)
rectlist.extend(globals.bullets_list.draw(globals.screen)) rectlist.extend(globals.bullets_list.draw(globals.screen))
rectlist.extend(globals.enemies_list.draw(globals.screen))
pygame.display.update(rectlist) pygame.display.update(rectlist)