added bullet_type to player class
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					 1 changed files with 10 additions and 1 deletions
				
			
		
							
								
								
									
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								pyshoot.py
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								pyshoot.py
									
									
									
									
									
								
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					@ -72,6 +72,14 @@ class BulletFactory():
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		bullet.damage = 10
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							bullet.damage = 10
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		return bullet
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							return bullet
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						def create_type1(self, pos):
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							""" create a bullet of type 1
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							temporary laser type """
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							bullet = Bullet(['laser1.bmp', 'laser2.bmp', 'laser3.bmp'], 0, pos)
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							bullet.speed = (10,0)
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							bullet.damage = 10
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							return bullet
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class Bullet(Object):
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					class Bullet(Object):
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	def __init__(self, frames, type, pos):
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						def __init__(self, frames, type, pos):
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					@ -96,10 +104,11 @@ class Player(Object):
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	def __init__(self, frames, pos, speed):
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						def __init__(self, frames, pos, speed):
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		Object.__init__(self, frames, pos, speed)
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							Object.__init__(self, frames, pos, speed)
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		self.shooting = False
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							self.shooting = False
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							self.bullet_type = 0
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	def shoot(self):
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						def shoot(self):
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		""" create a bullet and add it to the global bullet list"""
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							""" create a bullet and add it to the global bullet list"""
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		bullet = globals.bulletfactory.create(0, self.rect.midright)
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							bullet = globals.bulletfactory.create(self.bullet_type, self.rect.midright)
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		globals.bullets_list.add(bullet)
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							globals.bullets_list.add(bullet)
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	def start_move(self, vector):
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						def start_move(self, vector):
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