added bullet_type to player class
This commit is contained in:
		
							parent
							
								
									7e8a2c7e7b
								
							
						
					
					
						commit
						77f6ca9a74
					
				
					 1 changed files with 10 additions and 1 deletions
				
			
		
							
								
								
									
										11
									
								
								pyshoot.py
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								pyshoot.py
									
									
									
									
									
								
							| 
						 | 
				
			
			@ -72,6 +72,14 @@ class BulletFactory():
 | 
			
		|||
		bullet.damage = 10
 | 
			
		||||
		return bullet
 | 
			
		||||
	
 | 
			
		||||
	def create_type1(self, pos):
 | 
			
		||||
		""" create a bullet of type 1
 | 
			
		||||
		temporary laser type """
 | 
			
		||||
 | 
			
		||||
		bullet = Bullet(['laser1.bmp', 'laser2.bmp', 'laser3.bmp'], 0, pos)
 | 
			
		||||
		bullet.speed = (10,0)
 | 
			
		||||
		bullet.damage = 10
 | 
			
		||||
		return bullet
 | 
			
		||||
 | 
			
		||||
class Bullet(Object):
 | 
			
		||||
	def __init__(self, frames, type, pos):
 | 
			
		||||
| 
						 | 
				
			
			@ -96,10 +104,11 @@ class Player(Object):
 | 
			
		|||
	def __init__(self, frames, pos, speed):
 | 
			
		||||
		Object.__init__(self, frames, pos, speed)
 | 
			
		||||
		self.shooting = False
 | 
			
		||||
		self.bullet_type = 0
 | 
			
		||||
		
 | 
			
		||||
	def shoot(self):
 | 
			
		||||
		""" create a bullet and add it to the global bullet list"""
 | 
			
		||||
		bullet = globals.bulletfactory.create(0, self.rect.midright)
 | 
			
		||||
		bullet = globals.bulletfactory.create(self.bullet_type, self.rect.midright)
 | 
			
		||||
		globals.bullets_list.add(bullet)
 | 
			
		||||
 | 
			
		||||
	def start_move(self, vector):
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue