WIP: labyrinth map generator
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kleph 4c8380b36e - refactor seed generation
- add grid (G key)
2017-10-16 02:03:22 +02:00
.gitignore Add .gitignore 2016-03-12 15:25:01 +01:00
00_static_map.py Initial import 2016-03-01 12:57:31 +01:00
01_dynamic_bsp_map.py random BSP partitioned map 2016-03-01 13:01:00 +01:00
02_dynamic_bsp_rooms.py Fix overflow with room max height and width 2016-11-10 19:56:53 +01:00
03_map.py - refactor seed generation 2017-10-16 02:03:22 +02:00
brick.png Initial import 2016-03-01 12:57:31 +01:00
ground.png random BSP partitioned map 2016-03-01 13:01:00 +01:00
README.md Add a brief readme 2016-03-01 13:09:09 +01:00
road.png Initial import 2016-03-01 12:57:31 +01:00
test_map.txt Initial import 2016-03-01 12:57:31 +01:00
tiles.txt random BSP partitioned map 2016-03-01 13:01:00 +01:00

Requirements

Usage

Press R to generate a new map and ESC to quit.