kleph
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71641a8ea7
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03 - Refactor room generation (from inside Leaf/tree to the Level class)
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2016-12-07 03:08:49 +01:00 |
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kleph
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e1ee70f495
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3 - Remove old code (direct blit)
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2016-12-07 02:39:09 +01:00 |
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kleph
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8c0c26e7a8
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03 - Really draw the map and initialize it at each new generation
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2016-12-07 01:38:58 +01:00 |
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kleph
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5e06fdb3df
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Fix typo and attribute error
(it's better to declare all class attributes in constructor)
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2016-11-10 20:09:08 +01:00 |
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kleph
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1befb38cb1
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03 - init - Add internal map representation and basis for level handling
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2016-11-10 20:01:50 +01:00 |
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kleph
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1539bcc057
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Fix overflow with room max height and width
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2016-11-10 19:56:53 +01:00 |
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kleph
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df033d257c
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[Fix] Fix split point in BSP
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2016-05-18 23:47:37 +02:00 |
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kleph
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47cb202181
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Add seed number (not well tested)
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2016-05-12 23:42:38 +02:00 |
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kleph
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767789458c
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[cleanup] remove useless conditions
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2016-05-12 23:37:02 +02:00 |
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kleph
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71c95968bc
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Correct inverted tests during PEP-8
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2016-03-12 15:28:20 +01:00 |
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kleph
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b85477e516
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Add .gitignore
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2016-03-12 15:25:01 +01:00 |
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kleph
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b074d2de01
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PEP-8
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2016-03-12 15:22:58 +01:00 |
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kleph
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c64e376da4
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Add a brief readme
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2016-03-01 13:09:09 +01:00 |
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kleph
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ede94004df
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Create rooms into the partitioned space
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2016-03-01 13:03:46 +01:00 |
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kleph
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1697018d7b
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random BSP partitioned map
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2016-03-01 13:01:00 +01:00 |
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kleph
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1f6aec2a1a
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Initial import
Static map file - test pyglet
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2016-03-01 12:57:31 +01:00 |
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