Commit graph

17 commits

Author SHA1 Message Date
kleph
8ab65eb96a 03 - first try of hallways - still buggy 2017-07-19 03:46:17 +02:00
kleph
71641a8ea7 03 - Refactor room generation (from inside Leaf/tree to the Level class) 2016-12-07 03:08:49 +01:00
kleph
e1ee70f495 3 - Remove old code (direct blit) 2016-12-07 02:39:09 +01:00
kleph
8c0c26e7a8 03 - Really draw the map and initialize it at each new generation 2016-12-07 01:38:58 +01:00
kleph
5e06fdb3df Fix typo and attribute error
(it's better to declare all class attributes in constructor)
2016-11-10 20:09:08 +01:00
kleph
1befb38cb1 03 - init - Add internal map representation and basis for level handling 2016-11-10 20:01:50 +01:00
kleph
1539bcc057 Fix overflow with room max height and width 2016-11-10 19:56:53 +01:00
kleph
df033d257c [Fix] Fix split point in BSP 2016-05-18 23:47:37 +02:00
kleph
47cb202181 Add seed number (not well tested) 2016-05-12 23:42:38 +02:00
kleph
767789458c [cleanup] remove useless conditions 2016-05-12 23:37:02 +02:00
kleph
71c95968bc Correct inverted tests during PEP-8 2016-03-12 15:28:20 +01:00
kleph
b85477e516 Add .gitignore 2016-03-12 15:25:01 +01:00
kleph
b074d2de01 PEP-8 2016-03-12 15:22:58 +01:00
kleph
c64e376da4 Add a brief readme 2016-03-01 13:09:09 +01:00
kleph
ede94004df Create rooms into the partitioned space 2016-03-01 13:03:46 +01:00
kleph
1697018d7b random BSP partitioned map 2016-03-01 13:01:00 +01:00
kleph
1f6aec2a1a Initial import
Static map file - test pyglet
2016-03-01 12:57:31 +01:00