kleph
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85982e9fca
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added variable speed bullets (type2)
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2010-02-22 23:38:44 +01:00 |
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kleph
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c283049246
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Merge branches 'level' and 'master' into level
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2010-01-16 01:36:00 +01:00 |
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kleph
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10de1c5c71
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added (very) basic level handling
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2010-01-16 01:19:07 +01:00 |
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kleph
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f2bb8cbbcd
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remove transition
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2010-01-16 00:16:38 +01:00 |
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kleph
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81d94ab8af
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added dying state and animation to the ennemy
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2009-10-08 01:10:24 +02:00 |
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kleph
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676d173010
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added basic collision detection (bullts/enemies)
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2009-09-07 22:25:46 +02:00 |
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kleph
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4be9f64baa
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added enemy class
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2009-08-19 00:35:01 +02:00 |
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kleph
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9477f8aa39
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added laser shot and shot animation
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2009-08-18 00:38:38 +02:00 |
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kleph
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77f6ca9a74
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added bullet_type to player class
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2009-08-17 23:53:40 +02:00 |
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kleph
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7e8a2c7e7b
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basic animation when player moves
better shot position
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2009-08-17 01:47:25 +02:00 |
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kleph
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e395dc39bb
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cleanup. removeobject.move() method and attriutes dx, dy
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2009-08-17 01:17:19 +02:00 |
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kleph
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dd81190a4e
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added constant shoot
FIX: remove the bullet when it exits the screen
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2009-08-17 01:06:52 +02:00 |
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kleph
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1a46e13708
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add an ugly fix to force to draw the player all the time
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2009-08-17 00:47:59 +02:00 |
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kleph
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d8ce0f002c
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main loop reorganizing
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2009-08-17 00:43:59 +02:00 |
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kleph
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b1b585515c
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fix bug in movement handling when only one of the directions was stopped
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2009-08-17 00:30:20 +02:00 |
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kleph
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8360689edb
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added "smooth" movement
added function {start,stop}_move and separate detection of key press and
release
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2009-08-15 03:06:18 +02:00 |
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kleph
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9acc2876cd
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cleanup a bit of commented obsolete code
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2009-08-15 02:37:10 +02:00 |
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kleph
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272b60de5b
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move the metho shoot from Object to Player
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2009-08-15 02:33:14 +02:00 |
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kleph
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56ed20a985
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initial creation of the clas
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2009-08-15 02:31:57 +02:00 |
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kleph
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3a81de28bc
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initial import
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2009-08-15 02:27:58 +02:00 |
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