Commit graph

21 commits

Author SHA1 Message Date
kleph
bb4ff64e60 added ennemies' shoot 2010-02-23 00:18:20 +01:00
kleph
85982e9fca added variable speed bullets (type2) 2010-02-22 23:38:44 +01:00
kleph
c283049246 Merge branches 'level' and 'master' into level 2010-01-16 01:36:00 +01:00
kleph
10de1c5c71 added (very) basic level handling 2010-01-16 01:19:07 +01:00
kleph
f2bb8cbbcd remove transition 2010-01-16 00:16:38 +01:00
kleph
81d94ab8af added dying state and animation to the ennemy 2009-10-08 01:10:24 +02:00
kleph
676d173010 added basic collision detection (bullts/enemies) 2009-09-07 22:25:46 +02:00
kleph
4be9f64baa added enemy class 2009-08-19 00:35:01 +02:00
kleph
9477f8aa39 added laser shot and shot animation 2009-08-18 00:38:38 +02:00
kleph
77f6ca9a74 added bullet_type to player class 2009-08-17 23:53:40 +02:00
kleph
7e8a2c7e7b basic animation when player moves
better shot position
2009-08-17 01:47:25 +02:00
kleph
e395dc39bb cleanup. removeobject.move() method and attriutes dx, dy 2009-08-17 01:17:19 +02:00
kleph
dd81190a4e added constant shoot
FIX: remove the bullet when it exits the screen
2009-08-17 01:06:52 +02:00
kleph
1a46e13708 add an ugly fix to force to draw the player all the time 2009-08-17 00:47:59 +02:00
kleph
d8ce0f002c main loop reorganizing 2009-08-17 00:43:59 +02:00
kleph
b1b585515c fix bug in movement handling when only one of the directions was stopped 2009-08-17 00:30:20 +02:00
kleph
8360689edb added "smooth" movement
added function {start,stop}_move and separate detection of key press and
release
2009-08-15 03:06:18 +02:00
kleph
9acc2876cd cleanup a bit of commented obsolete code 2009-08-15 02:37:10 +02:00
kleph
272b60de5b move the metho shoot from Object to Player 2009-08-15 02:33:14 +02:00
kleph
56ed20a985 initial creation of the clas 2009-08-15 02:31:57 +02:00
kleph
3a81de28bc initial import 2009-08-15 02:27:58 +02:00