kleph
|
bb4ff64e60
|
added ennemies' shoot
|
2010-02-23 00:18:20 +01:00 |
|
kleph
|
85982e9fca
|
added variable speed bullets (type2)
|
2010-02-22 23:38:44 +01:00 |
|
kleph
|
c283049246
|
Merge branches 'level' and 'master' into level
|
2010-01-16 01:36:00 +01:00 |
|
kleph
|
10de1c5c71
|
added (very) basic level handling
|
2010-01-16 01:19:07 +01:00 |
|
kleph
|
f2bb8cbbcd
|
remove transition
|
2010-01-16 00:16:38 +01:00 |
|
kleph
|
81d94ab8af
|
added dying state and animation to the ennemy
|
2009-10-08 01:10:24 +02:00 |
|
kleph
|
676d173010
|
added basic collision detection (bullts/enemies)
|
2009-09-07 22:25:46 +02:00 |
|
kleph
|
4be9f64baa
|
added enemy class
|
2009-08-19 00:35:01 +02:00 |
|
kleph
|
9477f8aa39
|
added laser shot and shot animation
|
2009-08-18 00:38:38 +02:00 |
|
kleph
|
77f6ca9a74
|
added bullet_type to player class
|
2009-08-17 23:53:40 +02:00 |
|
kleph
|
7e8a2c7e7b
|
basic animation when player moves
better shot position
|
2009-08-17 01:47:25 +02:00 |
|
kleph
|
e395dc39bb
|
cleanup. removeobject.move() method and attriutes dx, dy
|
2009-08-17 01:17:19 +02:00 |
|
kleph
|
dd81190a4e
|
added constant shoot
FIX: remove the bullet when it exits the screen
|
2009-08-17 01:06:52 +02:00 |
|
kleph
|
1a46e13708
|
add an ugly fix to force to draw the player all the time
|
2009-08-17 00:47:59 +02:00 |
|
kleph
|
d8ce0f002c
|
main loop reorganizing
|
2009-08-17 00:43:59 +02:00 |
|
kleph
|
b1b585515c
|
fix bug in movement handling when only one of the directions was stopped
|
2009-08-17 00:30:20 +02:00 |
|
kleph
|
8360689edb
|
added "smooth" movement
added function {start,stop}_move and separate detection of key press and
release
|
2009-08-15 03:06:18 +02:00 |
|
kleph
|
9acc2876cd
|
cleanup a bit of commented obsolete code
|
2009-08-15 02:37:10 +02:00 |
|
kleph
|
272b60de5b
|
move the metho shoot from Object to Player
|
2009-08-15 02:33:14 +02:00 |
|
kleph
|
56ed20a985
|
initial creation of the clas
|
2009-08-15 02:31:57 +02:00 |
|
kleph
|
3a81de28bc
|
initial import
|
2009-08-15 02:27:58 +02:00 |
|