kleph
|
a540a6b4fc
|
added data files needed to run the game
|
2009-10-08 01:12:51 +02:00 |
|
kleph
|
81d94ab8af
|
added dying state and animation to the ennemy
|
2009-10-08 01:10:24 +02:00 |
|
kleph
|
676d173010
|
added basic collision detection (bullts/enemies)
|
2009-09-07 22:25:46 +02:00 |
|
kleph
|
4be9f64baa
|
added enemy class
|
2009-08-19 00:35:01 +02:00 |
|
kleph
|
9477f8aa39
|
added laser shot and shot animation
|
2009-08-18 00:38:38 +02:00 |
|
kleph
|
2d829bf19c
|
Merge branch 'second_shot'
|
2009-08-18 00:01:06 +02:00 |
|
kleph
|
77f6ca9a74
|
added bullet_type to player class
|
2009-08-17 23:53:40 +02:00 |
|
kleph
|
533a1947da
|
smaller and "better" drawn ship
|
2009-08-17 22:33:34 +02:00 |
|
kleph
|
7e8a2c7e7b
|
basic animation when player moves
better shot position
|
2009-08-17 01:47:25 +02:00 |
|
kleph
|
e395dc39bb
|
cleanup. removeobject.move() method and attriutes dx, dy
|
2009-08-17 01:17:19 +02:00 |
|
kleph
|
dd81190a4e
|
added constant shoot
FIX: remove the bullet when it exits the screen
|
2009-08-17 01:06:52 +02:00 |
|
kleph
|
1a46e13708
|
add an ugly fix to force to draw the player all the time
|
2009-08-17 00:47:59 +02:00 |
|
kleph
|
d8ce0f002c
|
main loop reorganizing
|
2009-08-17 00:43:59 +02:00 |
|
kleph
|
b1b585515c
|
fix bug in movement handling when only one of the directions was stopped
|
2009-08-17 00:30:20 +02:00 |
|
kleph
|
8360689edb
|
added "smooth" movement
added function {start,stop}_move and separate detection of key press and
release
|
2009-08-15 03:06:18 +02:00 |
|
kleph
|
9acc2876cd
|
cleanup a bit of commented obsolete code
|
2009-08-15 02:37:10 +02:00 |
|
kleph
|
272b60de5b
|
move the metho shoot from Object to Player
|
2009-08-15 02:33:14 +02:00 |
|
kleph
|
56ed20a985
|
initial creation of the clas
|
2009-08-15 02:31:57 +02:00 |
|
kleph
|
3a81de28bc
|
initial import
|
2009-08-15 02:27:58 +02:00 |
|